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Contract 3D Character Artist

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Contract 3D Character Artist

Bungie is looking for artists to integrate character and armor content in-game and bring it to a final polish. You will take ready-to-go low res character meshes with foundational baked textures (normal, AO, etc.), put them through our proprietary engine software, and set-up final textures and materials for shipping game content.

Contract Duration: 9 months

During these uncertain times and rapidly changing environment surrounding COVID-19, all positions at Bungie are subject to onboarding and working virtually/remotely.

Responsibilities

  • Integrate fully realized low res characters and armor in-game within our proprietary tools and workflow.
  • Author realistic, futuristic, and sometimes space magic textures for multiple shader functions for PBR – such as albedo, normal, roughness, metal, and detail maps
  • Meet the quality bar established by the Art Director and Lead Artist

Required Skills

  • An understanding of human anatomy, form, shape, structure, and silhouette
  • Knowledge of 3D Max or Maya, Photoshop, Zbrush and/or Mudbox
  • Ability to learn high to low poly pipelines
  • Ability to communicate effectively and work well in a team environment
  • Ability to take feedback

Nice To Have Skills

  • Experience with Substance Designer, Substance Painter, and Marvelous Designer
  • Traditional art skills