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Incubation Senior 3D Character Artist

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Incubation Senior 3D Character Artist

When you look at fresh new piece of character concept art what do you see? Do you think about form vs function? Or about the genre influences that are present in the work? Do you visualize how the buckles and straps fit together and hold armor over under suit in a functional and comfortable way? Do you think about the story a suit of armor tells the player, or the experience fighting through a hoard of the monsters you are about to realize in 3D? When you start to sculpt or texture, do you think about everyone that will need to work on the character in order to bring it to life for the player experience?

We are looking for artists who champion the character design, the game, and the final player experience in every piece they do. To breathe life into the characters that tell Bungie’s stories. To bring smiles to people’s faces as they live the games we make together. If this is the experience you are looking for, we’d love to hear from you. Be a part of our team, and lets create new worlds together!


  • Work closely with concept and Art Direction to translate detailed 2D or 3D concepts into next-gen models of characters and armor
  • Help create and innovate character gear creation and process pipelines
  • Author realistic, futuristic textures for multiple shader functions for PBR, such as albedo, normal, roughness, metal, and detail maps
  • Meet the quality bar established by the Art Director and Lead Concept Artist
  • Incorporate technical, artistic, basic understanding of animation, and knowledge of character design into asset creation
  • Help foster growth, leadership and inspiration on a new team and IP

Required Skills

  • A well-rounded understanding of human anatomy, form, shape, structure, and silhouette
  • A passion for industrial design and fashion/character design
  • Expert level Knowledge of Maya, 3dMax, Zbrush, Photoshop and/or Mudbox
  • Ability to learn high to low poly pipelines
  • Strong communication skills, and the ability to work well in a team environment
  • Ability to take feedback
  • Ability to extrapolate design from unfinished concept or reference
  • Interest in creating great games

Nice To Have Skills

  • Experience with Substance Designer, Substance Painter, and Marvelous Designer
  • Traditional art skills