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Technical Artist Generalist

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Technical Artist Generalist

Bungie is looking for a Technical Artist ready to build the technology that defines our next generation of tools and rendering.  As a Technical artist you will be on the front lines of technology development. You will drive innovative new workflows, evangelize new methods of content creation and raise the bar on the range of artistic possibilities at Bungie.  Your contributions will shape the future rendering capabilities of the engine, allowing even more fantastic worlds to be realized.  You’ll be joining a talented, cross discipline team of veterans to build out the ecosystem that will deliver Bungie’s next highly anticipated game.

Responsibilities

  • Implement the tools and render features to unlock new workflows
  • Collaborate with content creators of all types to improve their efficiency
  • Acquire a deep understanding of our engine tools and technology
  • Create sample content to prove out new workflows and showcase visual improvements
  • Provide documentation to ensure content creators fully realize our systems potential
  • Collaborate with Tech Artists across art disciplines to ensure coherent technology and content
  • Seek out and develop improved methods of content creation

Required Skills

  • Strong knowledge of DCC Packages (Max or Maya preferred)
  • Programming experience in C#, Python, HLSL or equivalent
  • Strong understanding of PBR concepts and shader systems
  • Solid understanding of game creation processes
  • Ability to troubleshoot complex problems
  • Passion for video games and the process to the create them
  • Ability to take initiative and work independently with little supervision
  • 3+ years professional game development experience

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