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Senior World Technical Artist

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Senior World Technical Artist

Bungie is looking for a Senior World Technical Artist to drive the technology that will enable our Artists to realize vast new worlds. As a Senior World Technical Artist, you will be involved in all phases of content development, from planning, pipeline implementation, authoring new runtime and graphics features and desk side support. You’ll be joining a talented, cross discipline team of veteran Technical Artists to build out the ecosystem that will deliver Bungie’s next highly anticipated game.


  • Collaborate with Engineers to develop new render features and drive innovative workflows
  • This includes writing world building tools using C#, or writing new runtime and rendering features in C++
  • Assist Artists with the setup of complex world art assets and workflows
  • Create sample content to prove out new workflows and features
  • Provide documentation to ensure content creators fully realize our systems potential
  • Seek out, develop and evangelize improved methods of content creation
  • Collaborate with Technical Artists across art disciplines to ensure coherent technology and content
  • Provide guidelines for managing asset memory and performance across platforms

Required Skills

  • 5+ years professional game development experience
  • Programming experience in C#, C++, HLSL or equivalent
  • Production experience building different world ecosystems in games, like interactivity, foliage, water
  • Production experience owning and troubleshooting stability, performance and memory issues on different platforms.
  • Strong understanding of PBR shaders and shader systems
  • Passion for supporting and enabling others
  • Proficient knowledge of 3D Max or Maya
  • Ability to take initiative and work independently with little supervision

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