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Tools Engineer, Art

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Tools Engineer, Art

Does the thought of enabling artists to be more efficient get you out of bed in the morning? Are you excited about crafting elegant software experiences that make working with them a joy? Is “it must be user friendly” your catchphrase? Would you like to work on daring worlds that bring people together, sitting next to top industry talent, at a company that values diversity and jealously guards work-life balance?

As an Tools Engineer, Art at Bungie, you will be on an interdisciplinary team where you will implement and improve the tools artists use to craft the awe-inspiring visuals Bungie games are known for. You will directly interface with artists and become deeply familiar with the pipeline they use day to day. You’ll spend time optimizing workflows, updating user interfaces, and developing new features, all with the goal of building a smoother environment for our amazing artists.

 

Responsibilities

  • Focus on the needs of the customers to design and create seamless interfaces for the tools they use
  • Build and maintain testable, production-quality code
  • Research, extend, and maintain a suite of tools and workflows
  • Interface with cross disciplinary teams to build top notch technology

Required Skills

  • 2+ years of professional experience as a programmer in digital content creator tools development
  • 2+ years of professional experience in C#/C++ and .NET
  • Experience with WPF (or comparable framework)
  • Excellent communication and collaboration skills
  • Passion for building customer-facing tools and working with content creators
  • Strong UX design intuition

Nice To Have Skills

  • Experience working with artists
  • Familiarity with Artist DCC apps and/or game editors