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Systems Designer (Incubation)

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Systems Designer (Incubation)

Bungie is seeking a highly technical, creative, and team-oriented designer who is excited to prototype our next great IP.

You may have specialties but you are, at your core, a full-spectrum developer. One day you will be building and balancing new weapons, the next day working on a damage system, and the day after that you'll be working on combatant behavior trees. You will likely touch all relevant systems to implement prototype features. For example, if you're working on the player spawning system, you'll likely also build a UI widget that allows players to choose their spawn location on the in-game map.

It's OK if you don't know how to do everything because there is nothing you're unwilling to learn!

You will not work in a vacuum. You will be able to speak the language of all the other disciplines to foster trust and a true spirit of collaboration. You are eager to use your technical know-how to make your teammates' lives easier and be a force multiplier for everyone.

Join us and put a dent in universe! 


  • Work with a small team to develop a prototype and bring it through production phase
  • Own several design-focused systems such as item economy, weapons, combatants, and more
  • Collaborate daily with a cross-discipline team to understand and build what's best for the game
  • Participate in playtests as a player, moderator, or an observer
  • Invent, extend, and maintain processes, tools, workflows, and features for the team

Required Skills

  • 2+ years as a systems designer with at least one shipped product under your belt
  • Experience designing and documenting weapon systems, damage systems, inventory systems, or any other fundamental action game system on any scale
  • Ability to creatively harness C#, C++, or proprietary scripting languages to build anything from prototypes to shipping gameplay systems
  • Ability to ensure those scripts and systems are performant and well-designed
  • Ability to creatively align with the team and then take initiative
  • Excellent communication skills
  • Love of playtesting, getting feedback, and giving feedback

Nice To Have Skills

  • Experience with Unreal Engine 4 or Unity
  • Experience with and love of competitive games
  • Online portfolio with examples of your work

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