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Associate World Systems Technical Designer

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Associate World Systems Technical Designer

Do you like flexibly moving between the level design, scripting, and systems design to do whatever needs to get done? (Or do you want to learn to?) Do you like building systems and tools that enable your fellow designers to easily express themselves creatively while maintaining experiential consistency? We are looking for someone to help build the next generation of Destiny experiences!

As an Associate World Systems Technical Designer, you will work closely with the Activity Design and Engineering teams to design and implement world systems and content such as game modes, difficulty systems, and frameworks. You will collaborate with other disciplines to drive the development of world systems. Your customers are players, as well as other designers who will use the systems you design to build experiences.


  • Build and maintain activity and systems content
  • Solve the thorny problems at the boundaries between world and systems design
  • Negotiate technical solutions and compromises between multiple teams and priorities

Required Skills

  • 1 game shipped as a level, scripting, or systems designer (or equivalent experience)
  • Demonstrable internal systemic philosophy and decision-making
  • Excellent documentation skills and a desire to formalize and future-proof design processes
  • Strong communication skills and empathy
  • Desire to learn and master
  • Ability to safely trail blaze without guardrails – then build the guardrails for everyone who follows

Nice To Have Skills

  • Programming degree or equivalent

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