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Careers » Game Design

Economy Design Lead

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Economy Design Lead

Bungie is seeking a highly technical, creative, and team-oriented Economy Design Lead to drive our reward and economy experience in Destiny. You'll be responsible for helping design reward types, vendor experiences, progressions, and more. If balancing a live game economy sounds exciting, we want to hear from you!

During these uncertain times and rapidly changing environment surrounding COVID-19, all positions at Bungie are subject to onboarding and working virtually/remotely.

Responsibilities

  • Maintain and improve Destiny economy balance and experience around currencies, gear, and upgrade materials.
  • Design and implement modular features that can be used throughout Destiny to improve retention, acquisition, and monetization in ways that respect our players
  • Build, model, and tweak the in-game economy using multiple currencies, progression systems, sinks, and faucets
  • Collect and analyze economic, engagement, and monetization data; report on performance, then suggest and implement optimizations
  • Directly manage a small team of designers and engineers
  • Implement and Maintain Standards for the Itemization of Destiny’s Reward Taxonomy

Required Skills

  • Experience as a senior economic/progression systems designer with at least one shipped product under your belt (or other relevant experience)
  • Experience designing, documenting, and executing itemization, investment, or any other fundamental RPG game system at any scale
  • Experience managing a multidisciplinary team
  • Ability to model your in-game economy in a software package of your choice
  • Ability to creatively align with the leadership team and then take initiative
  • Ability to effectively communicate across disciplines
  • Interest in playtesting, getting feedback, and giving feedback

Nice To Have Skills

  • Experience working on games as a service/live content
  • Degree in Economics, Finance, or Statistics
  • Technical experience writing text-based scripts to manage game systems (scripting in a Lua, Python, or similar language)