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Contract Incubation Associate Level Designer

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Contract Incubation Associate Level Designer

Have you ever found yourself in a room, thinking the layout would be ever so slightly better if a wall moved *just* a few meters? Do you obsess over the route you take, to ensure you get to all the places you’re going without any back-tracking…while also hitting the ice cream shop? Do you find yourself obsessing over how better to pack the car before leaving on a road trip not just for fit, but also to be the most aesthetically pleasing? If you answered “yes” to any of these, we have a great opportunity for you. Bungie is seeking a fresh, creative, and compassionate designer to help build spaces within our next universe. As a Contract Associate Level Designer at Bungie you will work with people from all disciplines to craft our game worlds, as well as support the development of engaging multiplayer experiences and creation of dynamic AI encounters to surprise and delight our players.

Estimated Duration: 12 Months

During these uncertain times and rapidly changing environment surrounding COVID-19, all positions at Bungie are subject to onboarding and working virtually/remotely. Once the studio is fully reopened, most work is expected to be performed in-person at our main headquarters in Bellevue, Washington.


  • Populating and crafting the moment-to-moment player experience inside a brand new world
  • Partner with user testing to evaluate ideas and implementations
  • Learn the skills to be able to setup and fine tune gameplay experiences, including everything from placing loot, AI paths, player respawn points, and everything in between

Required Skills

  • Problem solving ability and methodology with a focus on creative, innovative solutions
  • Proven abilities solving challenging, complex and difficult problems
  • Understanding of action game mechanics across the industry
  • Team player with effective communication skills
  • Willingness to take design direction when offered, and the ability and motivation to work independently when it isn’t
  • Ability to communicate ideas for 3D spaces in 2D
  • A desire to create the best games in the known universe

Nice To Have Skills

  • Prior experience designing campaign and/or multiplayer levels or mods for action games

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