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AI Designer

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AI Designer

Are you looking for the challenge of creating great gameplay and player experiences? Can you imagine bringing to life characters that react, respond, and adapt to player’s actions? Do you relish the idea that combat encounters can play out differently each time the player takes on the same mission? Do you believe AI-driven characters should rely on their senses, just like the player does? If so, you just might be the ideal candidate to become Bungie’s next AI Designer.

As an AI Designer, you will be responsible for taking the initial ideas for a combatant and converting them into fully-realized behaviors in the game. AI Designers are tasked with writing all of the scripts that will handle the behavior structure for the combatants. You will balance combatant strength against player weapons and difficulty levels, and then working closely with the World Designers to craft specific experiences for many of the moments in the game.

During these uncertain times and rapidly changing environment surrounding COVID-19, all positions at Bungie are subject to onboarding and working virtually/remotely. Once the studio is fully reopened, most work is expected to be performed in-person at our main headquarters in Bellevue, Washington.


  • Work with a team of AI Designers to convert initial concepts into final designs
  • Collaborate with Animators, 3D Artists, Engineers, Audio Designers, World Designers, Producers and Test to realize those designs
  • Write the behavior scripts for an assortment of combatants
  • Fine tune the data for combatants to get the challenge level right for a wide variety of situations
  • Evaluate combatants at a frame by frame level of detail to give Animators and Performance Designers feedback and direction for the experience of fighting each combatant

Required Skills

  • Intuitive understanding of what makes a combatant a memorable experience and what players are looking for when they fight them
  • Effective communication skills and a deep desire to work closely with other disciplines
  • Able to break down what is not working on a character and the ability to convert that knowledge into realistic methods to solve issues
  • Experience scripting or code
  • Understanding anticipation, follow through, character and timing

Nice To Have Skills

  • Solid understanding of the game development process
  • Mission Design experience, especially how a Mission Designer converts a group of combatants into a fun and memorable encounter
  • A background in Animation

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