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Careers » Narrative

Contract Writer

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Contract Writer

Bungie is looking for a Contract Writer to help expand the Destiny universe. You will be working with various design disciplines to bring the Destiny experience to life through lore, game text, weapon & gear naming, and other story-telling channels.

You’ll be called upon to work closely with numerous teams across the studio to apply prose fiction, naming conventions, UI strings, and dialogue for various design features. The ideal candidate should feel comfortable working inside an established tone and style and be able to take direction while bringing to bear their own creative talents.

With a focus on teamwork and cross-discipline collaboration, this is a great opportunity to work with a talented team of storytellers to deliver compelling narratives in the Destiny universe.

Estimated Duration: 12 Months

Responsibilities

  • Generate captivating item names and descriptions that remain on tone with the established style of the franchise and the product alongside a talented team of Writers and Editors
  • Partner with Narrative leadership as well as designers and artists to bring compelling, world-expanding fiction to the gameplay experience
  • Iterate and modify work based on direction from both project and Narrative leadership
  • Contribute in the creation of multifaceted stories and three-dimensional characters with strong motivations and well-defined dramatic arcs
  • Provide support on an as-needed basis to marketing and communication efforts (skill set dependent)

Required Skills

  • Working knowledge of the Destiny universe
  • Minimum three years of experience working as a professional writer in interactive media and/or other storytelling mediums with experience on at least one high-profile MMO or AAA title
  • Ability to iterate without becoming precious with ideas in a fast-paced and ever-changing environment
  • Ability to assess and emulate the tone, themes, and character voices of an existing IP
  • Strong interpersonal and communications skills
  • A passion for narrative in games and other interactive experiences
  • Comfortable working with proprietary tool sets

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