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Incubation Senior Technical Producer

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Incubation Senior Technical Producer

Help define the future of Bungie games! Are you inspired to create a hopeful new world that brings players together from all over the planet? Do you seek out what’s next in gaming and find inspiration from many sources as you shape new player activities? Do you dream of groundbreaking new online social experiences the world has never seen?

Bungie is seeking a Senior Technical Producer experienced with technology-oriented people to work with an internal incubation team. In this role, you would be responsible for working with technology-focused small teams delivering core engine features that enable the development of a brand new IP for Bungie. If you are technically-minded with exceptional soft skills and a passion for making awesomeness happen, this might be the role for you!

During these uncertain times and rapidly changing environment surrounding COVID-19, all positions at Bungie are subject to onboarding and working virtually/remotely.

 

Responsibilities

  • Work with Technical and Project Leaders to provide transparency and predictability across multiple teams via story mapping, roadmaps, sprint plans, burndowns, and release reports
  • Use project management tools, production methodologies, and leadership level dialogue to maintain tight schedules and high standards of quality across multiple projects simultaneously
  • Regularly assess a team's maturity, health, and composition, relentlessly striving for team cohesion and delivery excellence
  • Partner with leaders and teams across Bungie to share your knowledge and drive organizational efficiency and improvements for yourself and your teams
  • Identify and communicate all roadblocks and bottlenecks that may prevent teams from achieving established goals within their sprints or other allotted time
  • Provide information to ensure that project goals, objectives, milestones, and deliverables are realistic and achievable
  • Schedule and attend meetings; set agendas; ensure notes on key takeaways and action items are distributed to appropriate attendees and stakeholders
  • Manage and mentor Producers and Associate Producers in solving higher-level complex project issues
  • Assist with recruiting and interviewing candidates for positions in product development where needed
  • Ensure studio compliance with company policies and procedures

Required Skills

  • Previous experience as a Producer of an internal development team (game engine, game services, tools, etc.)
  • Previous management experience
  • Experience shipping one or more AAA titles as a mid or senior-level Producer
  • Significant experience working with complex computer, network, and/or software technologies
  • Ability to understand the intricacies of a technology plan and to provide strong guidance on realistic scoping and scheduling.
  • Ability to coordinate complex technical problem solving
  • Able to work well in a team environment, and manage multiple complex projects with various groups
  • Unrelenting self-motivation, positive attitude, and initiative
  • Proven conflict management and evaluation, mitigation and risk resolution
  • Demonstrated ability to self-prioritize and execute with minimal supervision, while also leading by example
  • Proven ability to create, track, and maintain complex schedules
  • Can drive projects to completion in a timely manner, despite no direct authority and multiple departmental dependencies
  • Comfortable interacting with and concisely updating leads and directors
  • Successfully led teams using a variety of practices including but not limited to: Scrum, Kanban and Lean Product Management
  • Proficiency with project management and version control software tools
  • Strong knowledge of Microsoft Project, Excel, Word, & PowerPoint
  • Passion and enthusiasm for games, game technology, and game production

Nice To Have Skills

  • BA/BS (or equivalent), ideally in computer science/engineering or a related discipline
  • Agile certification such as CSPO, CSM, or CSP
  • Experience shepherding new tools and engine development
  • Experience working with new IP and/or early phase product development

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