Unannounced Project Senior Technical Artist - World
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Bungie is seeking a Technical Artist ready to drive improvements in content creation workflows and visual fidelity. Do you ever use MacGyver techniques to get art to function and behave in spectacular ways with what you have available to you (batteries, feather and duct-tape are not included)? When you use 3D animation software, do you find yourself gravitating toward the script editor to automate and extend the functionality in ways never before imagined by humans? If so, you might be just who we’re looking for!
Our team is focused on bringing new worlds to life and we need creative technologists with diverse perspectives to help us achieve that goal. As a Technical Artist, you will collaborate with the art team to define the pipelines and techniques that will deliver our shared vision. The team will challenge and grow your technical versatility as you tackle a diverse set of visual challenges with an eye on sustainable solutions.
Do you love bouncing ideas around with the team, helping spin up new work, polishing the game to a gleaming shine, and ensuring it plays perfectly? We are right there with you, it's what drives us every day. Give us a shout, we want to hear from you. We are the makers of worlds, dreams, and amazing things, and we think you might fit in just fine.
RESPONSIBILITIES
- Build out new tools to empower artists to do their best work
- Align artists around technical standards for asset creation
- Mentoring Artists with the setup of complex game assets and workflows
- Provide content examples to validate new workflows and inspire others
- Provide guidelines for managing asset memory and performance across platforms
- Provide classroom and/or written material to maximize content creator efficiency
REQUIRED SKILLS
- Proven experience in Technical Art or similar
- Proficient working in and developing for Maya
- Experience creating tools in Python or C#
- Working knowledge of PBR concepts, lighting, and shader systems
- Service minded approach to supporting and enabling others
- Ability to take initiative and work independently with little supervision
- Passion for video games and the process to the create them
NICE-TO-HAVE SKILLS
- Experience reading and writing shader code in HLSL or GLSL
- Experience creating new render features for an engine
- Production knowledge of Houdini
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours worked
International FTE employees receive competitive benefits.
Bungie provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
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