Contract Destiny 3D Character Artist
Apply NowOverview
When you look at fresh new concept art what do you see? Do you see a 2D design that needs to be sculpted in 3D, or do you visualize how the buckles and straps fit together and hold armor over under suit in a functional and comfortable way? Do you think about the story a suit of armor tells the player, or the experience fighting through a hoard of the monsters you are about to realize in 3D? When you start to sculpt or texture, do you think about everyone that will need to work on the character in order to bring it to life for the player experience?
We are looking for Artists who champion the character design, the game, and the final player experience in every piece they do. To breathe life into the characters that tell Bungie’s stories. To bring smiles to people’s faces as they live the games we make together. If this is the experience you are looking for, we’d love to hear from you. Be a part of our team and lets create new worlds together!
Estimated Duration: 12 months
RESPONSIBILITIES
- Translate fully realized concepts or simple napkin sketches into next-gen models of characters and Armor
- Author realistic, futuristic, and sometimes space magic textures for multiple shader functions for PBR, such as albedo, normal, roughness, metal, and detail maps
- Meet the quality bar established by the Art Director and Lead Artist
- Incorporate technical, artistic, basic understanding of animation, and knowledge of character design into asset creation
REQUIRED SKILLS
- A well-rounded understanding of human anatomy, form, shape, structure, and silhouette
- Knowledge of 3D Max or Maya, Photoshop, Zbrush and/or Mudbox
- Ability to learn high to low poly pipelines
- Effective communication skills, and the ability to work well in a team environment
- Ability to take feedback
- Dedicated interest and desire to create great games
NICE-TO-HAVE SKILLS
- Experience with Substance Designer, Substance Painter, and Marvelous Designer
- Traditional art skills
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.
All benefits, perks, and time off are provided by and at the discretion of external resource partner(s). For more information, please visit: Worker Help Center - Help Center (tcwglobal.com)
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours worked
Contract and International FTE employees receive competitive benefits through their relevant contracting agency.
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