Marathon Senior Audio Lead
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Accountable for all in-game sound effects, the Senior SFX Lead is a key contributor in the development of strategic Audio plans for Marathon. You’ll collaborate with and take direction from the Audio Director, leading efforts that take features from concept to completion while ensuring audio achieves established quality goals, technical targets, and maintains alignment with the shared audio vision of the project. As a senior representative of the Audio team, you’ll cultivate collaborative relationships across project disciplines, actively participating in experience-led creative discussions, and establishing Audio as an essential partner in the development process. A successful candidate will also strive to support the continued growth of Audio team members through knowledge-sharing, mentoring, and leading by example as it relates to the Audio craft and professionalism.
RESPONSIBILITIES
- Manage, review, and approve all SFX on a live “games as a service” product
- Drive quality efforts within SFX, providing actionable feedback, maintaining aesthetic alignment with the shared audio vision, and collaborating with Production to meet established timelines
- Collaborate with cross-functional stakeholders to establish SFX goals that support player experience objectives, identifying dependencies, deliverables, and resource required to achieve key results
- Develop and implement audio guidelines for content creators, promoting sustainable best practices that empower team members to achieve quality targets
- Contribute valuable feedback that may expose gaps in audio team knowledge, process, personnel or technology
REQUIRED SKILLS
- Games industry experience in an audio capacity, including experience with audio post-production, music, sound design, dialogue recording and pipelines, and mixing
- Ability to communicate effectively with internal and external partners
- Demonstrative proficiency with standard industry tools and processes
- Excellent written communication and documentation skills
- Experience working and developing relationships with creative teams to aid in the iterative creative process
- Being a positive mentor to internal and external partner audio teams
- Ability to effectively lead a team through ambiguity
NICE-TO-HAVE SKILLS
- Experience working with external partners
- Experience working on a live game ("game as a service")
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours worked
Contract and International FTE employees receive competitive benefits through their relevant contracting agency.
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