- Careers //
- Engineering //
Graphics Engineer - Central Tech (Senior to Architect)
Apply NowOverview
Do you enjoy empowering creative talent with graphics features, workflows, and tools? Would you like to help design and implement real-time rendering algorithms that further enhance the breathtaking visuals of Destiny, Marathon, and other IPs yet to be announced? Are you willing and able to collaborate directly with artists to gather requirements, obtain feedback, and iterate new systems to a polished sheen?
As a Senior Graphics Engineer at Bungie, you will learn our engine’s capabilities, then help us expand them by building features and pipelines that empower our game teams to craft incredible visual experiences. As part of a diverse company that prizes creativity, technical excellence, and work-life balance, you will work with a fun and inspirational cross-discipline team motivated to create world-class games.
RESPONSIBILITIES
- Build and maintain production-quality C++ and HLSL code
- Design, build, extend, document, and maintain graphics systems and associated tools and workflows, with minimal oversight
- Collaborate daily with a cross-disciplinary team to build amazing new graphics features and workflows
Additional for Architect:
- Translate requirements from multiple customers into solutions that align with technical fundamentals and product goals
- Effectively write clear, concise, and accurate technical documentation and email communication, with the ability to summarize complex topics and achieve alignment across multiple teams
REQUIRED SKILLS
- Strong knowledge of C++ and HLSL
- Proficiency in 3D math, data structures and algorithms
- Ability to implement modern rendering algorithms, and familiarity with rendering techniques used in real-time graphics
- Comfortable with debugging, profiling, and optimizing C++ and shader code for production and release
- Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals, including technical documentation
Additional for Architect:
- Experience leading teams developing complex products with significant cross-team dependencies
- Experience training and mentoring peer and junior engineers
NICE-TO-HAVE SKILLS
- Experience with proprietary/custom rendering engines
- Experience developing on current generation consoles
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
- 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
- 10 paid Floating Days annually, prorated in the first year of employment based on start date
- 10 paid Bungie-observed holidays annually
- One hour of Paid Sick Time (PST) for every 30 hours worked
Contract and International FTE employees receive competitive benefits through their relevant contracting agency.
Bungie provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
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