- Careers //
- Game Design //
Destiny Weapons Designer (Associate to Mid)
Apply NowOverview
We are looking for a highly technical, Associate to Mid level Gameplay Designer to join Destiny’s diverse Weapons and Equipment team. Our Weapon and Equipment Designers are dedicated to creating seamless core game feel that drives unforgettable combat experiences.
As a Weapon Designer on the Destiny Weapons and Equipment team, you will work closely with the design team to craft robust gameplay and define camera, control and character at an atomic level. You will collaborate with team members from other disciplines to drive a holistic gameplay experience. You will contribute to the design processes to ensure your work and that of your team is the very best it can possibly be.
RESPONSIBILITIES
- Creatively drive compelling second-to-second gameplay experiences
- Collaboratively design, implement and balance top notch weapons
- Make the gameplay experience accessible to as many people as possible
- Work with audio, effects and animation artists to make in-game cause and effect clear to players
- Drive to develop well understood goals that match the creative direction of the game
REQUIRED SKILLS
- Experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
- Demonstrable understanding of how second-to-second action games work and why people play them
- Ability to creatively align with the team and then take initiative locally and externally
- Social intelligence, great interpersonal skills, and empathy for creative teams
- Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
- Experience with many modes of online play
- Ability to deliver and receive feedback on design in a constructive and positive way
For Mid level candidates, in addition to the above Required Skills, we are targeting:
- Clear history of collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal
- Understanding of animation principles, ability to talk anticipation, follow-through, character and the fundamentals of camera and control
- Understanding of current trends in shooters and how they apply to weapon design
NICE-TO-HAVE SKILL
- Demonstrable leadership experience
- Experience successfully leading interdisciplinary teams through several game development cycles
- Experience hiring, training, mentoring, and managing peer and junior designers
This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future.
In the journey to make incredible worlds, Bungie employees don't simply do meaningful work - they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits - Bungie Careers to see all the perks that come with joining Bungie.
So you don't meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that members of certain underrepresented groups are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you're interested in this position but your past experience doesn't line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!
Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees who are located outside of a Bungie approved state or province will need to establish residency in an approved state or province within 45 days of their start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.
Bungie provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.
Please be aware that fictitious job openings, consulting engagements, solicitations, or employment offers may be circulated on the Internet in an attempt to obtain privileged information, or to induce you to pay a fee for services related to recruitment or training. Bungie does NOT charge any application, processing, or training fee at any stage of the recruitment or hiring process. All genuine job openings will be posted here on our careers page and all communications from the Bungie recruiting team and/or hiring managers will be initiated from an @bungie.com email address.